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92
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CGF
2000
97views more  CGF 2000»
14 years 10 months ago
Motion Balance Filtering
This paper presents a new technique called motion balance filtering, which corrects an unbalanced motion to a balanced one while preserving the original motion characteristics as ...
Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko
86
Voted
CGF
2000
97views more  CGF 2000»
14 years 10 months ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...
61
Voted
CGF
2002
103views more  CGF 2002»
14 years 10 months ago
Hardware Accelerated Interactive Vector Field Visualization: A level of detail approach
This paper presents an interactive global visualization technique for dense vector fields using levels of detail. We introduce a novel scheme which combines an error-controlled hi...
Udeepta Bordoloi, Han-Wei Shen
77
Voted
CGF
2002
107views more  CGF 2002»
14 years 10 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
85
Voted
CGF
2002
95views more  CGF 2002»
14 years 10 months ago
Intrinsic Parameterizations of Surface Meshes
Parameterization of discrete surfaces is a fundamental and widely-used operation in graphics, required, for instance, for texture mapping or remeshing. As 3D data becomes more and...
Mathieu Desbrun, Mark Meyer, Pierre Alliez