Sciweavers

440 search results - page 51 / 88
» cgf 2008
Sort
View
CGF
2002
107views more  CGF 2002»
14 years 10 months ago
Geometric Approximations Towards Free Specular Comic Shading
We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two o...
Holger Winnemöller, Shaun Bangay
107
Voted
CGF
2002
162views more  CGF 2002»
14 years 10 months ago
Geometric Snakes for Triangular Meshes
Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In spite of much research ...
Yunjin Lee, Seungyong Lee
108
Voted
CGF
1998
134views more  CGF 1998»
14 years 10 months ago
Progressive Iso-Surface Extraction from Hierarchical 3D Meshes
A multiresolution data decomposition offers a fundamental framework supporting compression, progressive transmission, and level-of-detail (LOD) control for large two or three dime...
Wenli Cai, Georgios Sakas, Roberto Grosso, Thomas ...
CGF
1998
104views more  CGF 1998»
14 years 10 months ago
Animation of Biological Organ Growth Based on L-systems
In contrast with the growth of plants and trees, human organs can undergo signi cant changes in shape through a variety of global transformations during the growth period, such as...
Roman Durikovic, Kazufumi Kaneda, Hideo Yamashita
75
Voted
CGF
1998
101views more  CGF 1998»
14 years 10 months ago
Rapid and Accurate Contact Determination between Spline Models using ShellTrees
In this paper, we present an e cient algorithm for contact determination between spline models. We make use of a new hierarchy, called ShellTree, that comprises of spherical shell...
Shankar Krishnan, M. Gopi, Ming C. Lin, Dinesh Man...