Depth and visual hulls are useful for quick reconstruction and rendering of a 3D object based on a number of reference views. However, for many scenes, especially multi-object, th...
We present a technique for steganography in polygonal meshes. Our method hides a message in the indexed representation of a mesh by permuting the order in which faces and vertices...
Alexander Bogomjakov, Craig Gotsman, Martin Isenbu...
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
We describe a global illumination method combining two well known techniques: photon mapping and irradiance caching. The photon mapping method has the advantage of being view inde...
Jonathan Brouillat, Pascal Gautron, Kadi Bouatouch