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CGF
2008
217views more  CGF 2008»
14 years 10 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick
CGF
2008
111views more  CGF 2008»
14 years 10 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
CGF
2008
84views more  CGF 2008»
14 years 10 months ago
Frame Sequential Interpolation for Discrete Level-of-Detail Rendering
In this paper we present a method for automatic interpolation between adjacent discrete levels of detail to achieve smooth LOD changes in image space. We achieve this by breaking ...
Daniel Scherzer, Michael Wimmer
CGF
2008
165views more  CGF 2008»
14 years 10 months ago
Visual Inspection of Multivariate Graphs
Most graph visualization techniques focus on the structure of graphs and do not offer support for dealing with node attributes and edge labels. To enable users to detect relations...
A. Johannes Pretorius, Jarke J. van Wijk
CGF
2008
78views more  CGF 2008»
14 years 10 months ago
Single-pass Scalable Subsurface Rendering with Lightcuts
This paper presents a new, scalable, single pass algorithm for computing subsurface scattering using the diffusion approximation. Instead of pre-computing a globally conservative ...
Adam Arbree, Bruce Walter, Kavita Bala