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CGF
2008
235views more  CGF 2008»
14 years 10 months ago
Free Form Incident Light Fields
This paper presents methods for photo-realistic rendering using strongly spatially variant illumination captured from real scenes. The illumination is captured along arbitrary pat...
Jonas Unger, Stefan Gustavson, P. Larsson, Anders ...
CGF
2008
144views more  CGF 2008»
14 years 10 months ago
Deformation-Driven Shape Correspondence
Non-rigid 3D shape correspondence is a fundamental and difficult problem. Most applications which require a correspondence rely on manually selected markers. Without user assistan...
Hao Zhang 0002, Alla Sheffer, Daniel Cohen-Or, Qua...
CGF
2008
128views more  CGF 2008»
14 years 10 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
CGF
2008
136views more  CGF 2008»
14 years 10 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...
CGF
2008
94views more  CGF 2008»
14 years 10 months ago
Statistical optimization of octree searches
This work emerged from the following observation: usual search procedures for octrees start from the root to retrieve the data stored at the leaves. But since the leaves are the fa...
Rener Castro, Thomas Lewiner, Hélio Lopes, ...