We present a real-time rendering algorithm for inhomogeneous, single scattering media, where all-frequency shading effects such as glows, light shafts, and volumetric shadows can ...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
This paper presents an online personalised non-photorealistic rendering (NPR) technique for 3D models generated from interactively sketched input. This technique has been integrat...
Daychyi Ku, Sheng Feng Qin, David K. Wright, CuiXi...
In translucent objects, light paths are affected by multiple scattering, which is polluting any observation. Confocal imaging reduces the influence of such global illumination eff...
Christian Fuchs, Michael Heinz 0004, Marc Levoy, H...
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich [GM97] have been...