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CGF
2002
149views more  CGF 2002»
14 years 10 months ago
Using Perceptual Texture Masking for Efficient Image Synthesis
Texture mapping has become indispensable in image synthesis as an inexpensive source of rich visual detail. Less obvious, but just as useful, is its ability to mask image errors d...
Bruce Walter, Sumanta N. Pattanaik, Donald P. Gree...
CGF
1998
110views more  CGF 1998»
14 years 9 months ago
Adaptive Supersampling in Object Space Using Pyramidal Rays
We introduce a new approach to three important problems in ray tracing: antialiasing, distributed light sources, and fuzzy reflections of lights and other surfaces. For antialias...
Jon D. Genetti, Dan Gordon, G. Williams
CGF
1998
118views more  CGF 1998»
14 years 9 months ago
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity
This paper presents a complete algorithm for the evaluation and control of error in radiosity calculations. Providing such control is both extremely important for industrial appli...
Nicolas Holzschuch, François X. Sillion
CGF
1998
73views more  CGF 1998»
14 years 9 months ago
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
Progressive addition lenses are a relatively new approach to compensate for defects of the human visual system. While traditional spectacles use rotationally symmetric lenses, pro...
Joachim Loos, Philipp Slusallek, Hans-Peter Seidel
CGF
1998
213views more  CGF 1998»
14 years 9 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti