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CGF
2010
148views more  CGF 2010»
14 years 11 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
CGF
2010
171views more  CGF 2010»
14 years 8 months ago
Efficient Mean-shift Clustering Using Gaussian KD-Tree
Mean shift is a popular approach for data clustering, however, the high computational complexity of the mean shift procedure limits its practical applications in high dimensional ...
Chunxia Xiao, Meng Liu
CGF
2010
120views more  CGF 2010»
14 years 11 months ago
Polygonal mesh watermarking using Laplacian coordinates
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
Ying Yang, Ioannis P. Ivrissimtzis
CGF
2010
153views more  CGF 2010»
14 years 11 months ago
Scalable Multi-view Registration for Multi-Projector Displays on Vertically Extruded Surfaces
Recent work have shown that it is possible to register multiple projectors on non-planar surfaces using a single uncalibrated camera instead of a calibrated stereo pair when deali...
Behzad Sajadi, Aditi Majumder
CGF
2010
98views more  CGF 2010»
14 years 11 months ago
Image Synthesis for Branching Structures
We present a set of techniques for the synthesis of artificial images that depict branching structures like rivers, cracks, lightning, mountain ranges, or blood vessels. The centr...
Dominik Sibbing, Darko Pavic, Leif Kobbelt