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CGF
2010
174views more  CGF 2010»
14 years 11 months ago
Bidirectional Texture Function Compression Based on Multi-Level Vector Quantization
The Bidirectional Texture Function (BTF) is becoming widely used for accurate representation of real-world material appearance. In this paper a novel BTF compression model is prop...
Vlastimil Havran, J. Filip, Karol Myszkowski
CGF
2010
155views more  CGF 2010»
14 years 11 months ago
Feature based terrain generation using diffusion equation
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs....
Houssam Hnaidi, Eric Guérin, Samir Akkouche...
CGF
2010
113views more  CGF 2010»
14 years 11 months ago
Signing the Unsigned: Robust Surface Reconstruction from Raw Pointsets
We propose a modular framework for robust 3D reconstruction from unorganized, unoriented, noisy, and outlierridden geometric data. We gain robustness and scalability over previous...
Patrick Mullen, Fernando de Goes, Mathieu Desbrun,...
CGF
2010
128views more  CGF 2010»
14 years 11 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
CGF
2010
98views more  CGF 2010»
14 years 11 months ago
Fast Generation of Pointerless Octree Duals
Geometry processing applications frequently rely on octree structures, since they provide simple and efficient hierarchies for discrete data. However, octrees do not guarantee dire...
Thomas Lewiner, Vinícius Mello, Adelailson ...