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CGI
2004
IEEE
15 years 1 months ago
Fast Environmental Lighting for Local-PCA Encoded BTFs
Rendering geometric models with complex surface materials in arbitrary lighting environments is a challenging problem. In order to relight and render geometries covered with compl...
Gero Müller, Jan Meseth, Reinhard Klein
CGI
2004
IEEE
15 years 1 months ago
An Adaptive Sampling Method for Layered Depth Image
Sampling issue is an important problem in image based rendering. In this paper, we propose an adaptive sampling method to improve the Layered Depth Image framework. Different from...
Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang
CGI
2004
IEEE
15 years 1 months ago
CSG Operations with Voxelized Solids
We present a new technique for CSG operations with voxelized geometric objects, which are represented by truncated discrete distance fields supplemented by additional information ...
Pavol Novotný, Leonid I. Dimitrov, Milos Sr...
CGI
2004
IEEE
15 years 1 months ago
Depicting Shape Features with Directional Strokes and Spotlighting
This paper presents a new algorithm and technique for rendering triangular surfaces in pen-and-ink edge-based strokes. Our technique integrates two very important illustration str...
Mario Costa Sousa, Faramarz F. Samavati, Meru Brun...
CGI
2004
IEEE
15 years 1 months ago
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery
We present ByzantineCAD, a feature-based parametric CAD system for designing pierced Byzantine jewellery. ByzantineCAD is an automated system where jewellery is designed according...
Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou...