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CGI
2004
IEEE
15 years 1 months ago
Combining Sampling and Autoregression for Motion Synthesis
We present a novel approach to motion synthesis. It is shown that by splitting sequences into segments new sequences can be created with a similar look and feel to the original. C...
David Oziem, Neill W. Campbell, Colin J. Dalton, D...
CGI
2004
IEEE
15 years 1 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan
CGI
2004
IEEE
15 years 1 months ago
Face Recognition Using Computer-Generated Database
Many face database and recognition systems have been constructed in specially designed studios with various illuminations, poses, and expressions. However, none of these databases...
Won-Sook Lee, Kyung-Ah Sohn
CGI
2004
IEEE
15 years 1 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CGI
2004
IEEE
15 years 1 months ago
Point Set Surface Editing Techniques Based on Level-Sets
In this paper we articulate a new modeling paradigm for both local and global editing on complicated point set surfaces of arbitrary topology. In essence, the proposed technique l...
Xiaohu Guo, Jing Hua, Hong Qin