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CGI
2006
IEEE
15 years 4 months ago
Real-Time Rendering of Point Based Water Surfaces
Abstract. In recent years, attention has been paid to particle-based fluid simulation, with several methods being developed to incorporate particle-based simulation into CG animat...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
CGI
2006
IEEE
15 years 4 months ago
Real-Time Shadow Volume Algorithm for Subdivision Surface Based Models
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Min Tang, Jinxiang Dong, Shang-Ching Chou
CGI
2006
IEEE
15 years 4 months ago
A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes
In this paper, we introduce a novel approach to denoise meshes taking the balanced flow equation as the theoretical foundation.The underlying model consists of an anisotropic di...
Chunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin For...
CGI
2006
IEEE
15 years 4 months ago
Skeleton-Based Shape Deformation Using Simplex Transformations
Abstract. This paper presents a novel skeleton-based method for deforming meshes, based on an approximate skeleton. The major difference from previous skeleton-based methods is th...
Han-Bing Yan, Shi-Min Hu, Ralph Martin
CGI
2006
IEEE
15 years 4 months ago
Non-uniform Differential Mesh Deformation
Abstract. In this paper, we propose a novel mesh deformation approach via manipulating differential properties non-uniformly. Guided by user-specified material properties, our met...
Dong Xu, Hongxin Zhang, Hujun Bao