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CGI
2006
IEEE
15 years 4 months ago
A Video-Driven Approach to Continuous Human Motion Synthesis
We propose a framework to reconstruct human motion based on monocular camera video and motion database. In this framework, we use silhouettes for rough motion estimation based on a...
Rongrong Wang, Xianjie Qiu, Zhaoqi Wang, Shihong X...
CGI
2006
IEEE
15 years 1 months ago
Feature Sensitive Out-of-Core Chartification of Large Polygonal Meshes
Mesh chartification is an important tool for processing meshes in various applications. In this paper, we present a novel feature sensitive mesh chartification technique that can h...
Sungyul Choe, Minsu Ahn, Seungyong Lee
CGI
2006
IEEE
15 years 4 months ago
Near-Optimum Adaptive Tessellation of General Catmull-Clark Subdivision Surfaces
Abstract. A new adaptive tessellation method for general CatmullClark subdivision surfaces is presented. Development of the new method is based on the observation that optimum adap...
Shuhua Lai, Fuhua (Frank) Cheng
CGI
2006
IEEE
15 years 4 months ago
Sketch Based Mesh Fusion
The modelling method for creating 3D models in an intuitive way is far from satisfactory. In this paper, we develop a novel mesh fusion method controlled by sketches, which allows...
Juncong Lin, Xiaogang Jin, Charlie C. L. Wang
CGI
2006
IEEE
15 years 4 months ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...