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CGI
2006
IEEE
15 years 4 months ago
Appearance and Geometry Completion with Constrained Texture Synthesis
A novel approach for appearance and geometry completion over point-sampled geometry is presented in this paper. Based on the result of surface clustering and the given texture samp...
Chunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zh...
CGI
2006
IEEE
15 years 4 months ago
Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes
This paper presents a quasi-physically based approach for interactively simulating large-scale dynamic forest scenes under different wind conditions. We introduce theories from th...
Long Zhang, Chengfang Song, Qifeng Tan, Wei Chen, ...
BIOINFORMATICS
2006
129views more  BIOINFORMATICS 2006»
14 years 10 months ago
Predicting methylation status of CpG islands in the human brain
Motivation: Over 50% of human genes contain CpG islands in their 5'-regions. Methylation patterns of CpG islands are involved in tissue-specific gene expression and regulatio...
Fang Fang, Shicai Fan, Xuegong Zhang, Michael Q. Z...
ICIP
2006
IEEE
15 years 11 months ago
Overlapped Block Motion Compensation Based on Irregular Grid
In this work, we propose a hybrid motion compensation integrating the advantages of control grid interpolation (CGI) and overlapped block motion compensation (OBMC). We consider c...
Byeong-Doo Choi, Jong-Woo Han, Seung-Won Jung, Ju-...
ATAL
2006
Springer
15 years 1 months ago
A comparison between mechanisms for sequential compute resource auctions
This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for allocating compute resources between users in a shared...
Andrew Byde