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CGI
2006
IEEE
14 years 12 days ago
Spline Thin-Shell Simulation of Manifold Surfaces
It has been technically challenging to effectively model and simulate elastic deformation of spline-based, thin-shell objects of complicated topology. This is primarily because tra...
Kexiang Wang, Ying He 0001, Xiaohu Guo, Hong Qin
CGI
2006
IEEE
13 years 10 months ago
Highly Stylised Drawn Animation
Abstract. In this paper we argue for our NPAR system as an effective 2D alternative to most of NPR research which is focused on frame coherent stylised rendering of 3D models. Our ...
Fabian Di Fiore, Frank Van Reeth, John Patterson, ...
ISMAR
2006
IEEE
14 years 11 days ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
BMCBI
2006
110views more  BMCBI 2006»
13 years 6 months ago
CpGcluster: a distance-based algorithm for CpG-island detection
Background: Despite their involvement in the regulation of gene expression and their importance as genomic markers for promoter prediction, no objective standard exists for defini...
Michael Hackenberg, Christopher Previti, Pedro Lui...
COMBINATORICS
1998
99views more  COMBINATORICS 1998»
13 years 6 months ago
Constructions for Cubic Graphs with Large Girth
The aim of this paper is to give a coherent account of the problem of constructing cubic graphs with large girth. There is a well-defined integer µ0(g), the smallest number of v...
Norman Biggs