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CHI
2003
ACM
15 years 10 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
60
Voted
CHI
2003
ACM
15 years 10 months ago
Navigating in a mobile XHTML application
The Internet has been a great success in the fixed world, whereas WAP (Wireless Application Protocol), the mobile Internet, has not fulfilled its promise. However, now the analyst...
Anne Kaikkonen, Virpi Roto
CHI
2003
ACM
15 years 10 months ago
Unpacking "privacy" for a networked world
Although privacy is broadly recognized as a dominant concern for the development of novel interactive technologies, our ability to reason analytically about privacy in real settin...
Leysia Palen, Paul Dourish
71
Voted
CHI
2003
ACM
15 years 10 months ago
Interpersonal cues and consumer trust in e-commerce
E-commerce stretches interactions over space and time, and thus requires more trust than traditional shopping. Current approaches to building trust in e-commerce focus on cognitiv...
Jens Riegelsberger
86
Voted
CHI
2003
ACM
15 years 10 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz