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CHI
2004
ACM
15 years 11 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish
CHI
2004
ACM
15 years 11 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
CHI
2004
ACM
15 years 11 months ago
"Stuff goes into the computer and doesn't come out": a cross-tool study of personal information management
This paper reports a study of Personal Information Management (PIM), which advances research in two ways: (1) rather than focusing on one tool, we collected cross-tool data relati...
Richard Boardman, Martina Angela Sasse
CHI
2004
ACM
15 years 11 months ago
"Constant, constant, multi-tasking craziness": managing multiple working spheres
Most current designs of information technology are based on the notion of supporting distinct tasks such as document production, email usage, and voice communication. In this pape...
Gloria Mark, Víctor M. González
73
Voted
CHI
2004
ACM
15 years 11 months ago
Fan-out: measuring human control of multiple robots
A goal of human-robot interaction is to allow one user to operate multiple robots simultaneously. In such a scenario the robots provide leverage to the user's attention. The ...
Dan R. Olsen, Stephen Bart Wood