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CHI
2004
ACM
15 years 11 months ago
Using heuristics to evaluate the playability of games
Heuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Pla...
Heather Desurvire, Martin Caplan, Jozsef A. Toth
CHI
2004
ACM
15 years 11 months ago
Human-robot speech interface understanding inexplicit utterances using vision
Speech interfaces should have a capability of dealing with inexplicit utterances including such as ellipsis and deixis since they are common phenomena in our daily conversation. T...
Zaliyana Mohd Hanafiah, Chizu Yamazaki, Akio Nakam...
CHI
2004
ACM
15 years 11 months ago
Attentive display: paintings as attentive user interfaces
In this paper we present ECS Display, a large plasma screen that tracks the user's point of gaze from a distance, without any calibration. We discuss how we applied ECS Displ...
David Holman, Roel Vertegaal, Changuk Sohn, Daniel...
CHI
2004
ACM
15 years 11 months ago
Eye gaze interaction with expanding targets
Recent evidence on the performance benefits of expanding targets during manual pointing raises a provocative question: Can a similar effect be expected for eye gaze interaction? W...
Darius Miniotas, Oleg Spakov, I. Scott MacKenzie
CHI
2004
ACM
15 years 11 months ago
Gooey interfaces: an approach for rapidly repurposing digital content
With the acceleration of technological development we are reaching the point where our systems and their user interfaces become to some degree outdated 'legacy systems' ...
Les Nelson, Elizabeth F. Churchill, Laurent Denoue...