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CHI
2004
ACM
15 years 11 months ago
Story lifecycle in a product development organization
This poster describes an integrated set of stories and story-based activities that we have used in product development in IBM Software Group's Lotus product organizations. We...
Majie Zeller, Sandra L. Kogan, Michael J. Muller, ...
CHI
2004
ACM
15 years 4 months ago
Topobo: a constructive assembly system with kinetic memory
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...
Hayes Raffle, Amanda J. Parkes, Hiroshi Ishii
105
Voted
HCI
2009
14 years 8 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ICCSA
2004
Springer
15 years 3 months ago
A Scheme for Improving WEP Key Transmission between APs in Wireless Environment
Abstract. Wireless LAN (WLAN) refers to the wireless network environment constructed indoors or outdoors, by using either the radio or light wave technology instead of wire signals...
Chi Hyung In, Choong Seon Hong, Il Gyu Song
EEE
2004
IEEE
15 years 2 months ago
Secure Online Examination Architecture Based on Distributed Firewall
Online (Web-based) examination is an effective solution for mass education evaluation. However, due to the incomplete of network security, students can communicate with each other...
Chi-Chien Pan, Kai-Hsiang Yang, Tzao-Lin Lee