In this paper, we describe design work with 36 children aged 9 and 10 in Bristol, United Kingdom. The design work was conducted using emerging mobile and wireless technology which...
Morris Williams, Owain Jones, Constance Fleuriot, ...
As the computer game industry grows, game capabilities and designs are being re-used for purposes other than entertainment. The study of 'Serious Games', i.e. games for ...
This paper outlines my professional background and interests in the `user-experience' field. I summarise my current relevant responsibilities related to my employment as a sp...
The goal of this research is to elucidate the ways shared visual space supports group communication and performance. This work involves three stages: a series of empirical studies...
A predictive tool to simulate human visual search behavior would help interface designers inform and validate their design. Such a tool would benefit from a semantic component tha...