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CHI
2005
ACM
15 years 10 months ago
Implications for designing the user experience of DVD menus
DVD menus often miss out on usability and are complex and difficult to navigate through. One of the main problems is the lack of design standards. By conducting an expert walkthro...
Thomas Költringer, Martin Tomitsch, Karin Kap...
CHI
2005
ACM
15 years 10 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
CHI
2005
ACM
15 years 10 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
CHI
2005
ACM
15 years 10 months ago
Sticky widgets: pseudo-haptic widget enhancements for multi-monitor displays
People use multiple monitors to increase their display surface and to facilitate multitasking. However, if windows are maximized to fill one screen, users may have difficulties ac...
Regan L. Mandryk, Malcolm E. Rodgers, Kori M. Inkp...
CHI
2005
ACM
15 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...