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CHI
2009
ACM
15 years 11 months ago
Head-movement evaluation for first-person games
A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
Paulo Gonçalves de Barros, Robert W. Lindem...
CHI
2009
ACM
15 years 5 months ago
Interactivity attributes: a new way of thinking and describing interactivity
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
Youn-Kyung Lim, Sang-Su Lee, Kwang-young Lee
CHI
2009
ACM
15 years 5 months ago
See you on the subway: exploring mobile social software
This project explores the social possibilities of mobile technology in transitional spaces such as public transport. Based on a cultural probes study of Stockholm subway commuters...
Nicolas Belloni, Lars Erik Holmquist, Jakob Tholan...
70
Voted
CHI
2009
ACM
15 years 5 months ago
Tracking behavior in persuasive apps: is sensor-based detection always better than user self-reporting?
This paper aims to discuss the roles for the two types of tracking user behavior. Considering these two types of tracking, sensor based recognition has a great advantage when sens...
Miyuki Shiraishi, Yasuyuki Washio, Chihiro Takayam...
61
Voted
CHI
2009
ACM
15 years 5 months ago
Enhancing brain-machine interface throughput using simultaneous activation detection
In this work, we investigate the viability of a novel combination of evoked responses as input signals for a general-purpose brain-machine interface (BMI). We demonstrate response...
Rudolph L. Mappus IV, Paul M. Corballis, Melody Mo...