A first-person view is often used in games to enhance players' sense of presence. Camera movements are added to provide a walking sensation when the player is moving around. ...
We propose a new perspective, seeing interactivity that is the immaterial part of an interactive artifact as something concretely describable and perceivable as we do with physica...
This project explores the social possibilities of mobile technology in transitional spaces such as public transport. Based on a cultural probes study of Stockholm subway commuters...
Nicolas Belloni, Lars Erik Holmquist, Jakob Tholan...
This paper aims to discuss the roles for the two types of tracking user behavior. Considering these two types of tracking, sensor based recognition has a great advantage when sens...
In this work, we investigate the viability of a novel combination of evoked responses as input signals for a general-purpose brain-machine interface (BMI). We demonstrate response...
Rudolph L. Mappus IV, Paul M. Corballis, Melody Mo...