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103
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CHI
2009
ACM
16 years 1 months ago
The mousegrip
Computer games, often played with others, are a compelling pastime for many. However, they have been criticized for their mouse and keyboard or gamepad interactions, as they suppo...
Florian Mueller, Martin R. Gibbs, Frank Vetere
93
Voted
CHI
2009
ACM
16 years 1 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
92
Voted
CHI
2009
ACM
16 years 1 months ago
The doctor as the second opinion and the internet as the first
People who use the Internet for health information often obtain their first opinion that way, and then, if they go to a doctor, the doctors advice is relegated to the second opini...
Lisa Neal Gualtieri
98
Voted
CHI
2009
ACM
16 years 1 months ago
soft(n): toward a somaesthetics of touch
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Thecla Schiphorst
119
Voted
CHI
2009
ACM
16 years 1 months ago
Synchronized communication and coordinated views: qualitative data discovery for team game user studies
We present a tool for qualitative data discovery that aids researchers in analyzing synchronized log data with audio collected from multiple computers. The tool was originally dev...
William A. Hamilton, Zachary O. Toups, Andruid Ker...