Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
We present a tangible user interface (TUI) called Tangible Graph Builder, that has been designed to allow visually impaired users to access graph and chart-based data. We describe...
David K. McGookin, Euan Robertson, Stephen A. Brew...
Within the past few years, the field of HCI has increasingly addressed the issue of environmental sustainability, primarily identifying the challenges and developing an agenda for...
Jina Huh, Lisa P. Nathan, M. Six Silberman, Eli Bl...
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...
Constructive emotional experiences are strongly related to effective learning. Yet, it is challenging for teachers, researchers and students alike to understand the emotions exper...