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CHI
2010
ACM
15 years 5 months ago
Critical gameplay: software studies in computer gameplay
The computer game software with which we interact on a daily basis not only entertains us, it trains us into specific patterns. Critical Gameplay is a design practice which endeav...
Lindsay Grace
ACMDIS
2010
ACM
15 years 4 months ago
On the design of a "moody" keyboard
To counter the increasing number of online threats for users' privacy and security, this paper explores the design of an ambient security indicator, in form of a standard key...
Alexander De Luca, Bernhard Frauendienst, Max-Eman...
CHI
2010
ACM
15 years 4 months ago
TOPAOKO: interactive construction kit
If you have a laser cutter, you can build your own TOPAOKO. We describe work in progress on TOPAOKO, an interactive construction kit that encourages experimentation and play with ...
Kuan-Ju Wu, Mark D. Gross
FLAIRS
2010
15 years 6 months ago
Mining Actionable Patterns
We propose a generic framework that uses utility in decision making to drive the data mining process. We use concepts from meta-learning and build on earlier work by Elovici and B...
Prabakararaj Swapna Raj, Ravindran Balaraman
EJC
2010
15 years 4 months ago
Maps admitting trialities but not dualities
We use group theory to construct infinite families of maps on surfaces which are invariant under Wilson's map operations of order 3 but not under the operations of order 2, s...
Gareth A. Jones, Andrew Poulton