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TEI
2010
ACM
257views Hardware» more  TEI 2010»
15 years 11 months ago
Traditional games meet ICT: a case study on go game augmentation
While pervasive technologies explore new gaming styles, traditional games, such as cards and tabletop games are still appealing and have various irreplaceable flavors. We point ou...
Takahiro Iwata, Tetsuo Yamabe, Mikko Polojärv...
TEI
2010
ACM
144views Hardware» more  TEI 2010»
15 years 11 months ago
Tangible jukebox: back to palpable music
Since commercial musical recordings became available about a century ago and until very recently, they had always been distributed by means of a physical support. Nowadays that re...
Daniel Gallardo, Sergi Jordà
TEI
2010
ACM
156views Hardware» more  TEI 2010»
15 years 11 months ago
Captain electric and battery boy: prototypes for wearable power-generating artifacts
“Captain Electric and Battery Boy” refers to an ongoing research project that aims to develop electronic garments and wearable artifacts that harness power from the body and u...
Joanna Berzowska, Marc Beaulieu, Vincent Leclerc, ...
TEI
2010
ACM
199views Hardware» more  TEI 2010»
15 years 11 months ago
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Distributed physical user interfaces comprise networked sensors, actuators and other devices attached to a variety of computers in different locations. Developing such systems is ...
Nicolai Marquardt, Tom Gross, M. Sheelagh T. Carpe...
TEI
2010
ACM
163views Hardware» more  TEI 2010»
15 years 11 months ago
A 6DoF fiducial tracking method based on topological region adjacency and angle information for tangible interaction
In this paper, we describe a new method for camera-based fiducial tracking. Our new method is based on the combination of topological region adjacency and angle information, where...
Hiroki Nishino