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AIIDE
2007
15 years 7 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
POPL
2007
ACM
16 years 5 months ago
Preferential path profiling: compactly numbering interesting paths
Path profiles provide a more accurate characterization of a program's dynamic behavior than basic block or edge profiles, but are relatively more expensive to collect. This h...
Kapil Vaswani, Aditya V. Nori, Trishul M. Chilimbi
LCTRTS
2007
Springer
15 years 11 months ago
Interface synthesis for heterogeneous multi-core systems from transaction level models
This paper presents a tool for automatic synthesis of RTL interfaces for heterogeneous MPSoC from transaction level models (TLMs). The tool captures the communication parameters i...
Hansu Cho, Samar Abdi, Daniel Gajski
121
Voted
ENTCS
2007
116views more  ENTCS 2007»
15 years 4 months ago
DisCComp - A Formal Model for Distributed Concurrent Components
Most large-scaled software systems are structured in distributed components to manage complexity and have to cope with concurrent executed threads. System decomposition and concur...
Andreas Rausch
145
Voted
ICC
2007
IEEE
101views Communications» more  ICC 2007»
15 years 11 months ago
On the Diversity-Multiplexing Tradeoff for Multi-Antenna Multi-Relay Channels
Abstract— In this paper we analyze the performance of multiple relay channels when multiple antennas are deployed only at relays. Specifically, we investigate the simple repetit...
Yijia Fan, John S. Thompson, Abdulkareem Adinoyi, ...