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154
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INFSOF
2007
185views more  INFSOF 2007»
15 years 4 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
168
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ENTCS
2007
139views more  ENTCS 2007»
15 years 4 months ago
A Change-based Approach to Software Evolution
Software evolution research is limited by the amount of information available to researchers: Current version control tools do not store all the information generated by developer...
Romain Robbes, Michele Lanza
PAMI
2007
113views more  PAMI 2007»
15 years 4 months ago
Analytical Results on Style-Constrained Bayesian Classification of Pattern Fields
—We formalize the notion of style context, which accounts for the increased accuracy of the field classifiers reported in this journal recently. We argue that style context forms...
Sriharsha Veeramachaneni, George Nagy
PSYCHNOLOGY
2007
83views more  PSYCHNOLOGY 2007»
15 years 4 months ago
Mobile Fantasies on Film: Gathering Metaphoric Evidence of Mobile Symbiosis and the Mobile Imaginary
Mobile communication studies are often limited in their ability to capture the entire domain of a mobile phone call. These limitations often require that researchers separately st...
Kathleen M. Cumiskey
126
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PUC
2007
113views more  PUC 2007»
15 years 4 months ago
Designing technologies for presence-in-absence: illustrating the Cube and the Picture Frame
Presence-in-absence is a subjective feeling of a significant other when he or she is not physically copresent and several emerging technologies increasingly aim to support this fe...
Kasper Garnæs, Olga Grünberger, Jesper ...