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CGI
2004
IEEE
15 years 7 months ago
Real-Time Rendering of Human Hair Using Programmable Graphics Hardware
We present a hair model together with rendering algorithms suitable for real-time rendering. In our approach, we take into account the major lighting factors contributing to a rea...
Martin Koster, Jörg Haber, Hans-Peter Seidel
129
Voted
CGI
2004
IEEE
15 years 7 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
CINQ
2004
Springer
182views Database» more  CINQ 2004»
15 years 7 months ago
Mining Constrained Graphs: The Case of Workflow Systems
Abstract. Constrained graphs are directed graphs describing the control flow of processes models. In such graphs, nodes represent activities involved in the process, and edges the ...
Gianluigi Greco, Antonella Guzzo, Giuseppe Manco, ...
122
Voted
CLADE
2004
IEEE
15 years 7 months ago
Morphable Messaging: Efficient Support for Evolution in Distributed Applications
All but the most briefly used systems must evolve as their mission and roles change over time. Evolution in the context of large distributed systems is extraordinarily complex bec...
Sandip Agarwala, Greg Eisenhauer, Karsten Schwan
CLUSTER
2004
IEEE
15 years 7 months ago
Predicting memory-access cost based on data-access patterns
Improving memory performance at software level is more effective in reducing the rapidly expanding gap between processor and memory performance. Loop transformations (e.g. loop un...
Surendra Byna, Xian-He Sun, William Gropp, Rajeev ...