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DIGRA
2003
Springer
15 years 9 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
ICDM
2002
IEEE
156views Data Mining» more  ICDM 2002»
15 years 8 months ago
On Computing Condensed Frequent Pattern Bases
Frequent pattern mining has been studied extensively. However, the effectiveness and efficiency of this mining is often limited, since the number of frequent patterns generated i...
Jian Pei, Guozhu Dong, Wei Zou, Jiawei Han
ICPR
2002
IEEE
15 years 8 months ago
Near-Optimal Regularization Parameters for Applications in Computer Vision
Computer vision requires the solution of many ill-posed problems such as optical flow, structure from motion, shape from shading, surface reconstruction, image restoration and ed...
Changjiang Yang, Ramani Duraiswami, Larry S. Davis
CPHYSICS
2007
126views more  CPHYSICS 2007»
15 years 3 months ago
Adaptive continuation algorithms for computing energy levels of rotating Bose-Einstein condensates
We describe adaptive continuation algorithms for computing energy levels of the Bose–Einstein condensates (BEC) with emphasis on the rotating BEC. We show that the rotating BEC ...
S.-L. Chang, C.-S. Chien
CMOT
2002
112views more  CMOT 2002»
15 years 3 months ago
Finding Optimal Targets for Change Agents: A Computer Simulation of Innovation Diffusion
We introduce a diffusion of innovation model based on a network threshold approach. Realistic network and threshold data were gathered regarding the diffusion of new software tool...
Dirk Maienhofer, Thomas A. Finholt