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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
15 years 8 months ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob
144
Voted
WCRE
2002
IEEE
15 years 8 months ago
Estimating Potential Parallelism for Platform Retargeting
Scientific, symbolic, and multimedia applications present diverse computing workloads with different types of inherent parallelism. Tomorrow’s processors will employ varying com...
Linda M. Wills, Tarek M. Taha, Lewis B. Baumstark ...
DIS
2007
Springer
15 years 7 months ago
Time and Space Efficient Discovery of Maximal Geometric Graphs
A geometric graph is a labeled graph whose vertices are points in the 2D plane with an isomorphism invariant under geometric transformations such as translation, rotation, and scal...
Hiroki Arimura, Takeaki Uno, Shinichi Shimozono
SGP
2004
15 years 5 months ago
Signal-Specialized Parameterization for Piecewise Linear Reconstruction
We propose a metric for surface parameterization specialized to its signal that can be used to create more efficient, high-quality texture maps. Derived from Taylor expansion of s...
Geetika Tewari, John Snyder, Pedro V. Sander, Stev...
ALGORITHMICA
2002
94views more  ALGORITHMICA 2002»
15 years 3 months ago
The Quantum Black-Box Complexity of Majority
We describe a quantum black-box network computing the majority of N bits with zerosided error using only 2 3 N + O( N log( -1 log N)) queries: the algorithm returns the correct an...
Thomas P. Hayes, Samuel Kutin, Dieter van Melkebee...