In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In thi...
This paper presents a linear algorithm for simultaneous computation of 3D points and camera positions from multiple perspective views based on having a reference plane visible in a...
Stereo matching is one of the most active research areas in computer vision. While a large number of algorithms for stereo correspondence have been developed, relatively little wo...
We present a new feature based algorithm for stereo correspondence. Most of the previous feature based methods match sparse features like edge pixels, producing only sparse dispar...