This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
We propose use of QR decomposition with sort and Dijkstra's algorithm for decreasing the computational complexity of the sphere decoder that is used for ML detection of signa...
We present an algorithm for computing the probability density function of the product of two independent random variables, along with an implementation of the algorithm in a compu...
In service-oriented computing, services are dynamically built as an assembly of pre-existing, independently developed, network accessible services. Hence, predicting as much as pos...