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IWEC
2004
15 years 5 months ago
Towards a Framework for Design Guidelines for Young Children?s Computer Games
This paper describes a number of general design problems with adventure-like computer games for young children in order to demonstrate the need for specific design guidelines for t...
Wolmet Barendregt, Mathilde M. Bekker
UAI
2004
15 years 5 months ago
Computing Best-Response Strategies in Infinite Games of Incomplete Information
We describe an algorithm for computing bestresponse strategies in a class of two-player infinite games of incomplete information, defined by payoffs piecewise linear in agents...
Daniel M. Reeves, Michael P. Wellman
CORR
2004
Springer
116views Education» more  CORR 2004»
15 years 4 months ago
Two Methods for Decreasing the Computational Complexity of the MIMO ML Decoder
We propose use of QR decomposition with sort and Dijkstra's algorithm for decreasing the computational complexity of the sphere decoder that is used for ML detection of signa...
Takayuki Fukatani, Ryutaroh Matsumoto, Tomohiko Uy...
CSDA
2004
191views more  CSDA 2004»
15 years 4 months ago
Computing the distribution of the product of two continuous random variables
We present an algorithm for computing the probability density function of the product of two independent random variables, along with an implementation of the algorithm in a compu...
Andrew G. Glen, Lawrence Leemis, John H. Drew
121
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ICSE
2004
IEEE-ACM
16 years 4 months ago
Architecture-Based Reliability Prediction for Service-Oriented Computing
In service-oriented computing, services are dynamically built as an assembly of pre-existing, independently developed, network accessible services. Hence, predicting as much as pos...
Vincenzo Grassi