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ALENEX
2004
116views Algorithms» more  ALENEX 2004»
15 years 5 months ago
A Computational Framework for Handling Motion
We present a framework for implementing geometric algorithms involving motion. It is written in C++ and modeled after and makes extensive use of CGAL (Computational Geometry Algor...
Leonidas J. Guibas, Menelaos I. Karavelas, Daniel ...
COMPGEOM
2004
ACM
15 years 8 months ago
Complete, exact, and efficient computations with cubic curves
The Bentley-Ottmann sweep-line method can be used to compute the arrangement of planar curves provided a number of geometric primitives operating on the curves are available. We d...
Arno Eigenwillig, Lutz Kettner, Elmar Schömer...
DNA
2004
Springer
165views Bioinformatics» more  DNA 2004»
15 years 10 months ago
Computing by Observing Bio-systems: The Case of Sticker Systems
Abstract. A very common approach in chemistry and biology is to observe the progress of an experiment, and take the result of this observation as the final output. Inspired by thi...
Artiom Alhazov, Matteo Cavaliere
UAI
2004
15 years 5 months ago
Computing Nash Equilibria of Action-Graph Games
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...
Navin A. R. Bhat, Kevin Leyton-Brown
GRID
2004
Springer
15 years 10 months ago
DIRAC: A Scalable Lightweight Architecture for High Throughput Computing
— DIRAC (Distributed Infrastructure with Remote Agent Control) has been developed by the CERN LHCb physics experiment to facilitate large scale simulation and user analysis tasks...
Andrei Tsaregorodtsev, Vincent Garonne, Ian Stokes...