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GI
2004
Springer
15 years 11 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
WSC
2004
15 years 7 months ago
Optimal Computing Budget Allocation for Multi-Objective Simulation Models
Simulation plays a vital role in identifying the best system design from among a set of competing designs. To improve simulation efficiency, ranking and selection techniques are o...
Loo Hay Lee, Ek Peng Chew, Suyan Teng, David Golds...
CORR
2004
Springer
166views Education» more  CORR 2004»
15 years 5 months ago
A Process Algebraic Approach to Concurrent and Distributed Quantum Computation: Operational Semantics
Full formal descriptions of algorithms making use of quantum principles must take into account both quantum and classical computing components and assemble them so that they commu...
Marie Lalire, Philippe Jorrand
MIDDLEWARE
2004
Springer
15 years 11 months ago
Kernel-middleware interaction to support adaptation in pervasive computing environments
In pervasive computing environments, conditions are highly variable and resources are limited. In order to meet the needs of applications, systems must adapt dynamically to changi...
Farshad A. Samimi, Philip K. McKinley, Seyed Masou...
CEAS
2005
Springer
15 years 7 months ago
Computers beat Humans at Single Character Recognition in Reading based Human Interaction Proofs (HIPs)
Human interaction proofs (HIPs) have become commonplace on the internet for protecting free online services from abuse by automated scripts/bots. They are challenges designed to b...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...