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ASPLOS
2011
ACM
14 years 7 months ago
On-the-fly elimination of dynamic irregularities for GPU computing
The power-efficient massively parallel Graphics Processing Units (GPUs) have become increasingly influential for scientific computing over the past few years. However, their ef...
Eddy Z. Zhang, Yunlian Jiang, Ziyu Guo, Kai Tian, ...
120
Voted
CHI
2011
ACM
14 years 7 months ago
Computers can't give credit: how automatic attribution falls short in an online remixing community
In this paper, we explore the role that attribution plays in shaping user reactions to content reuse, or remixing, in a large user-generated content community. We present two stud...
Andrés Monroy-Hernández, Benjamin Ma...
180
Voted
CLUSTER
2011
IEEE
14 years 3 months ago
A Framework for Data-Intensive Computing with Cloud Bursting
—For many organizations, one attractive use of cloud resources can be through what is referred to as cloud bursting or the hybrid cloud. These refer to scenarios where an organiz...
Tekin Bicer, David Chiu, Gagan Agrawal
203
Voted
CVPR
2011
IEEE
14 years 7 months ago
A Novel Parametrization of the Perspective-Three-Point Problem for a Direct Computation of Absolute Camera Position and Orientat
The Perspective-Three-Point (P3P) problem aims at determining the position and orientation of the camera in the world reference frame from three 2D-3D point correspondences. This ...
Laurent Kneip, Davide Scaramuzza, Roland Siegwart
273
Voted
CSEE
2011
Springer
14 years 7 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie