This paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contra...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ...
Bus traffic between the graphics subsystem and memory can become a bottleneck when rendering geometrically complex meshes. In this paper, we investigate the use of vertex caching...
The existence of large image datasets such as the set of photos on the World Wide Web make it possible to build powerful generic models for low-level image attributes like color u...
We consider a problem central in aerial visual surveillance applications { detection and tracking of small, independently moving objects in long and noisy video sequences. We dire...