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2004
ACM
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15 years 10 months ago
Coordinated multi-streaming for 3D tele-immersion
This paper looks at the problem of multi-streaming in 3D teleimmersion and describes how a protocol architecture called CP (for Coordination Protocol) can be used to coordinate vi...
David E. Ott, Ketan Mayer-Patel
138
Voted
NETGAMES
2004
ACM
15 years 10 months ago
OpenPING: a reflective middleware for the construction of adaptive networked game applications
The emergence of distributed Virtual Reality (VR) applications that run over the Internet has presented networked game application designers with new challenges. In an environment...
Paul Okanda, Gordon S. Blair
NORDICHI
2004
ACM
15 years 10 months ago
Two psychology-based usability inspection techniques studied in a diary experiment
Inspection techniques are widely used during systems design as a supplement to empirical evaluations of usability. Psychology-based inspection techniques could give important insi...
Kasper Hornbæk, Erik Frøkjær
VRCAI
2004
ACM
15 years 10 months ago
Determining text readability over textured backgrounds in augmented reality systems
This paper concerns the application of pattern classification techniques to the domain of augmented reality. In many augmented reality applications, one of the ways in which info...
Alex Leykin, Mihran Tuceryan
VRST
2004
ACM
15 years 10 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
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