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INTETAIN
2005
Springer
15 years 10 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
ACMACE
2004
ACM
15 years 10 months ago
Optimizing returns in the gaming industry for players and operators of Video Poker machines
Video Poker in Australia is on the verge of extinction. These machines are being replaced in casinos as it is claimed they generate less money than the traditional slot machines. ...
Tristan Barnett, Stephen R. Clarke
ACMACE
2004
ACM
15 years 10 months ago
Compelling experiences in mixed reality interactive storytelling
Entertainment systems promise to be a significant application for Mixed Reality. Recently, a growing number of Mixed Reality applications have included interaction with virtual ac...
Fred Charles, Marc Cavazza, Steven J. Mead, Olivie...
154
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ACMACE
2004
ACM
15 years 10 months ago
Magic mirror: a new VR platform design and its applications
This paper describes a case study of VR platform Magic Mirror and its applications that are economic in development process and cost, flexible by contents and installation conditi...
Ig-Jae Kim, Hyun Jin Lee, Hyoung-Gon Kim
ACMDIS
2004
ACM
15 years 10 months ago
Tutor design for speech-based interfaces
Speech-based applications commonly come with web-based or printed manuals. Alternatively, the dialogue can be designed so that users should be able to start using the application ...
Jaakko Hakulinen, Markku Turunen, Esa-Pekka Salone...
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