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138
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3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 7 months ago
Pyramid Coordinates for Morphing and Deformation
Many model editing operations, such as morphing, blending, and shape deformation, require the ability to interactively transform the surface of a model in response to some control...
Alla Sheffer, Vladislav Kraevoy
136
Voted
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 7 months ago
Efficient Model Creation of Large Structures based on Range Segmentation
This paper describes an efficient 3D modeling method from 3D range data-sets that is utilizing range data segmentation. Our algorithm starts with a set of unregistered 3D range sc...
Ioannis Stamos, Marius Leordeanu
146
Voted
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
15 years 7 months ago
A Unified Representation for Interactive 3D Modeling
Interactive 3D modeling is the process of building a 3D model of an object or a scene in real-time while the 3D (range) data is acquired. This is possible only if the computationa...
Dragan Tubic, Patrick Hébert, Jean-Daniel D...
145
Voted
3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
15 years 7 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
115
Voted
ACRI
2004
Springer
15 years 7 months ago
Characterizing Configuration Spaces of Simple Threshold Cellular Automata
We study herewith the simple threshold cellular automata (CA), as perhaps the simplest broad class of CA with non-additive (i.e., non-linear and non-affine) local update rules. We ...
Predrag T. Tosic, Gul Agha
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