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CGI
2004
IEEE
15 years 7 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
AINA
2004
IEEE
15 years 7 months ago
Mobile IPv6 Extensions to support Nested Mobile Networks
Unlike host mobility support, network mobility is concerned with situations where an entire network changes its point of attachment to the Internet. Furthermore, we should conside...
ZhiJun Gu, Dongmin Yang, Cheeha Kim
CVPR
2004
IEEE
16 years 5 months ago
Hybrid Textons: Modeling Surfaces with Reflectance and Geometry
The appearance of surface texture as it varies with angular changes of view and illumination is becoming an increasingly important research topic. The bidirectional texture functi...
Jing Wang 0008, Kristin J. Dana
152
Voted
ECCV
2004
Springer
16 years 5 months ago
Weak Hypotheses and Boosting for Generic Object Detection and Recognition
In this paper we describe the first stage of a new learning system for object detection and recognition. For our system we propose Boosting [5] as the underlying learning technique...
Andreas Opelt, Michael Fussenegger, Axel Pinz, Pet...
126
Voted
CHI
2004
ACM
16 years 3 months ago
Unintended effects: varying icon spacing changes users' visual search strategy
Users of modern GUIs routinely engage in visual searches for various control items, such as buttons and icons. Because this is so ubiquitous, it is important that the visual prope...
Sarah P. Everett, Michael D. Byrne
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