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RT
2004
Springer
15 years 8 months ago
All-Frequency Relighting of Non-Diffuse Objects using Separable BRDF Approximation
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Rui Wang 0003, John Tran, David P. Luebke
112
Voted
CGF
2004
151views more  CGF 2004»
15 years 3 months ago
A Physically-Based Model for Rendering Realistic Scratches
Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually percepti...
Carles Bosch, Xavier Pueyo, Stéphane M&eacu...
164
Voted
VIS
2004
IEEE
136views Visualization» more  VIS 2004»
16 years 4 months ago
Visibility Culling for Time-Varying Volume Rendering Using Temporal Occlusion Coherence
Typically there is a high coherence in data values between neighboring time steps in an iterative scientific software simulation; this characteristic similarly contributes to a co...
Jinzhu Gao, Han-Wei Shen, Jian Huang, James Arthur...
119
Voted
UIST
2004
ACM
15 years 9 months ago
Hierarchical parsing and recognition of hand-sketched diagrams
A long standing challenge in pen-based computer interaction is the ability to make sense of informal sketches. A main difficulty lies in reliably extracting and recognizing the i...
Levent Burak Kara, Thomas F. Stahovich
131
Voted
ASM
2004
ASM
15 years 8 months ago
Intra-step Interaction
For a while it seemed possible to pretend that all interaction between an algorithm and its environment occurs inter-step, but not anymore. Andreas Blass, Benjamin Rossman and the ...
Yuri Gurevich
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