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ISTA
2004
15 years 8 months ago
Periodic Scheduling in On-Demand Broadcast System
: Recent advances in mobile computing have enabled the deployment of broadcast based information systems such as, wireless internet, traffic information systems, etc. These systems...
Nitin Prabhu, Vijay Kumar, Indrakshi Ray
IWEC
2004
15 years 8 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
IWEC
2004
15 years 8 months ago
From Artistry to Automation: A Structured Methodology for Procedural Content Creation
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
Timothy Roden, Ian Parberry
179
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MASCOTS
2004
15 years 8 months ago
Bottlenecks Identification in Multiclass Queueing Networks Using Convex Polytopes
It is known that the resources that limit the overall performance of the system are the congested ones, referred to as bottlenecks. From the knowledge of the bottleneck stations w...
Giuliano Casale, Giuseppe Serazzi
NETWORKING
2004
15 years 8 months ago
On the Feasibility of Integrated MPEG Teleconference and Data Transmission, over IEEE 802.11 WLANs
The most widespread Wireless Local Area Networks (WLANs) are based today on the IEEE 802.11 standard and its various versions, especially the IEEE 802.11b. In this article we first...
Ioannis Broustis, Michael Paterakis