: Recent advances in mobile computing have enabled the deployment of broadcast based information systems such as, wireless internet, traffic information systems, etc. These systems...
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Procedural techniques will soon automate many aspects of content creation for computer games. We describe an efficient, deterministic, methodology for procedurally generating 3D ga...
It is known that the resources that limit the overall performance of the system are the congested ones, referred to as bottlenecks. From the knowledge of the bottleneck stations w...
The most widespread Wireless Local Area Networks (WLANs) are based today on the IEEE 802.11 standard and its various versions, especially the IEEE 802.11b. In this article we first...