This paper reports that in parallel Monte-Carlo simulations of the 2D Ising-Model, commonly used pseudo-random number generators (PRNG) lead to manifestly erroneous results. When ...
Hyo Ashihara, Ai Kuramoto, Isaku Wada, Makoto Mats...
The Nash equilibria set (NES) is described as an intersection of graphs of best response mappings. The problem of NES computing for multi-matrix extended games is considered. A me...
We describe the challenge of combining continuous computer vision techniques and qualitative, symbolic methods to achieve a system capable of cognitive vision. Key to a truly cogni...
Anthony G. Cohn, David C. Hogg, Brandon Bennett, V...
We propose a formulation of a general-sum bimatrix game as a bipartite directed graph with the objective of establishing a correspondence between the set of the relevant structure...
Previously, we described ways to implement the functions AND and OR in a DNA computer consisting of microreactors with attached heating elements that control annealing of DNA. Base...
Michael S. Livstone, Ron Weiss, Laura F. Landweber