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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
15 years 11 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
EUPROJECTS
2006
Springer
15 years 8 months ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann
145
Voted
FSTTCS
2006
Springer
15 years 8 months ago
Computing a Center-Transversal Line
A center-transversal line for two finite point sets in R3 is a line with the property that any closed halfspace that contains it also contains at least one third of each point set...
Pankaj K. Agarwal, Sergio Cabello, Joan Antoni Sel...
AAAI
2006
15 years 6 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
DC
2008
15 years 5 months ago
Fast computation by population protocols with a leader
Fast algorithms are presented for performing computations in a probabilistic population model. This is a variant of the standard population protocol model--in which finite-state ag...
Dana Angluin, James Aspnes, David Eisenstat