The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Various tasks in decision making and decision support require selecting a preferred subset of items from a given set of feasible items. Recent work in this area considered methods...
Maxim Binshtok, Ronen I. Brafman, Solomon Eyal Shi...
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
We have pioneered the deployment of EverLab, a production level private PlanetLab system using high-end clusters spread over Europe. EverLab supports both experimentation and comp...
In this work we study the design of secure protocols for linear algebra problems. All current solutions to the problem are either inefficient in terms of communication complexity o...