We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
Nearly all present-day commercial intrusion detection systems are based on a hierarchical architecture. Nodes at the bottom of the hierarchy collect information, which is passed t...
This paper is an exploration in a functional programming framework of isomorphisms between elementary data types (natural numbers, sets, finite functions, permutations binary deci...
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...