Sciweavers

14190 search results - page 2357 / 2838
» computing 2008
Sort
View
CGF
2008
182views more  CGF 2008»
15 years 6 months ago
Lazy Solid Texture Synthesis
Existing solid texture synthesis algorithms generate a full volume of color content from a set of 2D example images. We introduce a new algorithm with the unique ability to restri...
Yue Dong, Sylvain Lefebvre, Xin Tong, George Drett...
CGF
2008
118views more  CGF 2008»
15 years 6 months ago
Exploratory Visualization of Animal Kinematics Using Instantaneous Helical Axes
We present novel visual and interactive techniques for exploratory visualization of animal kinematics using instantaneous helical axes (IHAs). The helical axis has been used in or...
Daniel F. Keefe, Trevor M. O'Brien, D. B. Baier, S...
196
Voted
CGF
2008
121views more  CGF 2008»
15 years 6 months ago
Tensor Clustering for Rendering Many-Light Animations
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long-standing challenge. P...
Milos Hasan, Edgar Velázquez-Armendá...
CGF
2008
150views more  CGF 2008»
15 years 6 months ago
Compact, Fast and Robust Grids for Ray Tracing
The focus of research in acceleration structures for ray tracing recently shifted from render time to time to image, the sum of build time and render time, and also the memory foo...
Ares Lagae, Philip Dutré
183
Voted
CGF
2006
183views more  CGF 2006»
15 years 6 months ago
Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing
Linear interpolation is the standard image blending method used in image compositing. By averaging in the dynamic range, it reduces contrast and visibly degrades the quality of co...
Mark Grundland, Rahul Vohra, Gareth P. Williams, N...
« Prev « First page 2357 / 2838 Last » Next »