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AIIDE
2008
15 years 6 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...
AIIDE
2008
15 years 6 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
AIPS
2008
15 years 6 months ago
Bounded-Parameter Partially Observable Markov Decision Processes
The POMDP is considered as a powerful model for planning under uncertainty. However, it is usually impractical to employ a POMDP with exact parameters to model precisely the real-...
Yaodong Ni, Zhi-Qiang Liu
AIPS
2008
15 years 6 months ago
Effective Information Value Calculation for Interruption Management in Multi-Agent Scheduling
This paper addresses the problem of deciding effectively whether to interrupt a teammate who may have information that is valuable for solving a collaborative scheduling problem. ...
David Sarne, Barbara J. Grosz, Peter Owotoki
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AIPS
2008
15 years 6 months ago
Multiagent Planning Under Uncertainty with Stochastic Communication Delays
We consider the problem of cooperative multiagent planning under uncertainty, formalized as a decentralized partially observable Markov decision process (Dec-POMDP). Unfortunately...
Matthijs T. J. Spaan, Frans A. Oliehoek, Nikos A. ...
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