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ATAL
2010
Springer
15 years 6 months ago
Pure Nash equilibria: complete characterization of hard and easy graphical games
We consider the computational complexity of pure Nash equilibria in graphical games. It is known that the problem is NP-complete in general, but tractable (i.e., in P) for special...
Albert Xin Jiang, MohammadAli Safari
ATAL
2010
Springer
15 years 6 months ago
Using counterfactual regret minimization to create competitive multiplayer poker agents
Games are used to evaluate and advance Multiagent and Artificial Intelligence techniques. Most of these games are deterministic with perfect information (e.g. Chess and Checkers)....
Nicholas Abou Risk, Duane Szafron
ISCA
2010
IEEE
216views Hardware» more  ISCA 2010»
15 years 3 months ago
The impact of management operations on the virtualized datacenter
Virtualization has the potential to dramatically reduce the total cost of ownership of datacenters and increase the flexibility of deployments for general-purpose workloads. If pr...
Vijayaraghavan Soundararajan, Jennifer M. Anderson
VRST
2010
ACM
15 years 2 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
SIGOPS
2010
130views more  SIGOPS 2010»
15 years 3 months ago
Storing and accessing live mashup content in the cloud
Today’s Rich Internet Application (RIA) technologies such as Ajax, Flex, or Silverlight, are designed around the client-server paradigm and cannot easily take advantage of repli...
Krzysztof Ostrowski, Ken Birman
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